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        <title>Strength and Honor</title>
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		<item>
			<title><![CDATA[ Preordered! ]]></title>
			<link>http://takeda17964.yuku.com/topic/1087/t/Preordered-.html</link>
			<description><![CDATA[ MingLee, you might want to get a Sophonisba wallpaper ready... ]]></description>

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			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1087</guid>
			<pubDate>Fri, 06 Nov 2009 21:55:23 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ It's November. Any news? ]]></title>
			<link>http://takeda17964.yuku.com/topic/1085/t/It-s-November-Any-news-.html</link>
			<description><![CDATA[ What are our chances of an early Christmas present? <img src="http://www.ezboard.com/images/emoticons/smile.gif">
<br>
<br>
I&#39;m celebrating S&amp;H2&#39;s impending arrival by actually winning a few small wars in my current Sango 2 campaign. Take that, Liu Bei! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1085</guid>
			<pubDate>Mon, 02 Nov 2009 23:59:42 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Strategic View ]]></title>
			<link>http://takeda17964.yuku.com/topic/1082/t/Strategic-View.html</link>
			<description><![CDATA[ Have there been improvements for the view? Can we finally see it at a higher resolution? The last few games were really awkward looking on LCD displays, most
of which being 1280x1024 or larger, and it&#39;s really stark going back and forth between that and the properly scaled battle view.
<br>
<br>
Thanks.
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Panthera)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1082</guid>
			<pubDate>Thu, 29 Oct 2009 14:57:05 GMT</pubDate>
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		<item>
			<title><![CDATA[ Sophonisba ]]></title>
			<link>http://takeda17964.yuku.com/topic/1077/t/Sophonisba.html</link>
			<description><![CDATA[ Let me be the first to say that Sophonisba, as portrayed in the preview art for S&amp;H2, is <em>gorgeous</em>. I am seriously pumped for this game. Thanks for
the updates to Magitech, and thanks for making such great games. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1077</guid>
			<pubDate>Sat, 24 Oct 2009 15:09:33 GMT</pubDate>
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		<item>
			<title><![CDATA[ Mauryas AAR - An Indian story ]]></title>
			<link>http://takeda17964.yuku.com/topic/1069/t/Mauryas-AAR-An-Indian-story.html</link>
			<description><![CDATA[ <p>On the eve of the new S&amp;H 2, i&#39;ve decided to continue my old campaign as the Mauryas. I have 2 other campaigns ongoing but my Rome campaign is
pretty dull because everyone is in Rome and my Bactria Campaign has barely started. Strengh &amp; Honor is imho a classic and one of the most complex games
i&#39;ve played so far. When you start playing, you think &quot;Oh, another copy of Rome: Total War&quot;....wrong. The complexity of human behaviour in this
game is unreached (except in... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Anguille)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1069</guid>
			<pubDate>Tue, 29 Sep 2009 05:27:48 GMT</pubDate>
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		<item>
			<title><![CDATA[ Thanks for the new character updates. ]]></title>
			<link>http://takeda17964.yuku.com/topic/1068/t/Thanks-for-the-new-character-updates-.html</link>
			<description><![CDATA[ I&#39;m getting pretty pumped for this game. It looks pretty sweet. I was particularly pleased to see Xiang Yu, which no doubt means that Liu Bang will be
there. Certainly, with the number of nations in China, the reunification of China should in itself make a pretty decent campaign. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1068</guid>
			<pubDate>Fri, 25 Sep 2009 15:34:51 GMT</pubDate>
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		<item>
			<title><![CDATA[ Carthage an 'ancient Greek city'? ]]></title>
			<link>http://takeda17964.yuku.com/topic/1067/t/Carthage-an-ancient-Greek-city-.html</link>
			<description><![CDATA[ I like the wide variety of nations for the game, thanks for the sneak peek. Only problem is, the description of the Carthaginians seems a little off. Surely
their roots are Phoenician rather than Greek? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1067</guid>
			<pubDate>Thu, 24 Sep 2009 05:53:13 GMT</pubDate>
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		<item>
			<title><![CDATA[ Even more S&amp;H questions ]]></title>
			<link>http://takeda17964.yuku.com/topic/1063/t/Even-more-S-amp-H-questions.html</link>
			<description><![CDATA[ Just a few more questions. Sorry to be taking so much of your time...
<br>
<br>
1. For those playing the Romans, are the Marian reforms simulated at all in S&amp;H? Will they appear at all in S&amp;H2?
<br>
2. It has been mentioned that S&amp;H2 can continue more or less indefinately. How does the game end in a victory? By conquest, or some other measures? In
defeat, I imagine that it will be much like the first game.
<br>
3. How long has the game typically lasted in play-throughs when... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1063</guid>
			<pubDate>Fri, 18 Sep 2009 02:27:41 GMT</pubDate>
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		<item>
			<title><![CDATA[ A few more S&H2 questions ]]></title>
			<link>http://takeda17964.yuku.com/topic/1061/t/A-few-more-S-H2-questions.html</link>
			<description><![CDATA[ I have a few more questions re. the upcoming S&amp;H2.
<br>
<br>
1. I know that the game kicks off in 232BC. How long does it last, at a maximum? 400 years?
<br>
2. Who are the playable nations?
<br>
3. How many unplayable nations are there at the start?
<br>
<br>
Thanks for your time! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1061</guid>
			<pubDate>Mon, 14 Sep 2009 04:02:46 GMT</pubDate>
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		<item>
			<title><![CDATA[ Hello all ]]></title>
			<link>http://takeda17964.yuku.com/topic/1050/t/Hello-all.html</link>
			<description><![CDATA[ I just came upon Stength and Honour and it looks very interesting to say the least but i have never seen it in any local stores{i live in the US{okla}.......So
is the best way for me buy the english version from this site? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flamesofalbion)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1050</guid>
			<pubDate>Tue, 28 Jul 2009 22:36:55 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Release date? ]]></title>
			<link>http://takeda17964.yuku.com/topic/1035/t/Release-date-.html</link>
			<description><![CDATA[ Any thoughts on the release date for S&amp;H2? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1035</guid>
			<pubDate>Tue, 09 Jun 2009 16:44:02 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ SoH Tune up Suggestions ]]></title>
			<link>http://takeda17964.yuku.com/topic/1030/t/SoH-Tune-up-Suggestions.html</link>
			<description><![CDATA[ Goodaye,
<br>
<br>
Ming has offered to do an unofficial &#39;tune-up&#39; of the original SoH that&#39;ll be provided without official testing.
<br>
<br>
Post any suggestions here.
<br>
<br>
Cheers,
<br>
Plugger
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1030</guid>
			<pubDate>Fri, 29 May 2009 20:34:11 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Leadership ]]></title>
			<link>http://takeda17964.yuku.com/topic/1029/t/Leadership.html</link>
			<description><![CDATA[ Goodaye Ming,
<br>
<br>
Is there anything I can do to increase my chances of recruiting Generals with high leadership ratings?
<br>
<br>
Cheers,
<br>
Plugger
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1029</guid>
			<pubDate>Tue, 26 May 2009 21:43:02 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Prime Minister's judgement ]]></title>
			<link>http://takeda17964.yuku.com/topic/1028/t/Prime-Minister-s-judgement.html</link>
			<description><![CDATA[ Goodaye Ming,
<br>
<br>
When your PrimeMinister passes judgement on a guest or potential wedding partner is there a skill factor involved?
<br>
<br>
Eg. Would all PM&#39;s judge an assassin masquerading as a guest the same way or would some view him differently?
<br>
<br>
If there is a skill factor, what would it be?
<br>
<br>
(I disregarded my PM&#39;s advice and received a knife in the gizzards. As I had no children of age to take over my conquest steamroller came to a sudden
stop.)
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1028</guid>
			<pubDate>Sat, 23 May 2009 23:21:30 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Supply ]]></title>
			<link>http://takeda17964.yuku.com/topic/1027/t/Supply.html</link>
			<description><![CDATA[ Goodaye Ming,
<br>
<br>
I&#39;ve noticed that cities with no standing armies (reserves only) incur a &#39;background&#39; supply useage each turn. It doesn&#39;t appear to be related
to the level of their reserves or their population. What is causing their supply stockpile to decrease?
<br>
<br>
Cheers,
<br>
Plugger
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1027</guid>
			<pubDate>Sun, 17 May 2009 19:03:09 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Philosophy ]]></title>
			<link>http://takeda17964.yuku.com/topic/1026/t/Philosophy.html</link>
			<description><![CDATA[ Goodaye Ming,
<br>
<br>
Are you able to tell me what factors influence how fast a city can change from one philosophy to another?
<br>
<br>
I&#39;m guessing that there is a government efficiency component (Ruler + Cultural Minister + Governor) and the funding for the library probably has something
to do with it as well. Maybe the cities level of culture to?
<br>
<br>
Cheers,
<br>
Plugger
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1026</guid>
			<pubDate>Sat, 16 May 2009 18:38:05 GMT</pubDate>
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		<item>
			<title><![CDATA[ The Rough Guide to World Conquest - Lesson 5 ]]></title>
			<link>http://takeda17964.yuku.com/topic/1025/t/The-Rough-Guide-to-World-Conquest-Lesson-5.html</link>
			<description><![CDATA[ <p><strong><br></strong></p>

<p><strong>Investing in the Market</strong></p>

<p> </p>

<p>There is one further consideration (following on from Lesson 4) to take into account which hasn&#39;t been mentioned yet and that is the amount of money you
invest in the market. This is where you have the most immediate control over your economy.</p>

<p> </p>

<p>All of the above examples have assumed a zero investment in the city market which gives it a building efficiency rating of 10%, the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1025</guid>
			<pubDate>Sat, 16 May 2009 18:33:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ The Rough Guide to World Conquest - Lesson 4 ]]></title>
			<link>http://takeda17964.yuku.com/topic/1024/t/The-Rough-Guide-to-World-Conquest-Lesson-4.html</link>
			<description><![CDATA[ <br>

<p><strong>Lesson 4 - All that Glitters isn&#39;t Gold</strong></p>

<p> </p>

<p>It&#39;s all in the details. Every successful world despot has a smart manager behind him that organises the gigs and pockets the profits.</p>

<p> </p>

<p>Being destined for great things doesn&#39;t preclude you having knowledge of the inner workings of the wheels that oil the empire - just in case your
manager does a runner.</p>

<p> </p>

<p>The big picture, like thus.</p>

<p><br></p><img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1024</guid>
			<pubDate>Fri, 15 May 2009 17:00:03 GMT</pubDate>
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		<item>
			<title><![CDATA[ Taxes ]]></title>
			<link>http://takeda17964.yuku.com/topic/1023/t/Taxes.html</link>
			<description><![CDATA[ Goodaye Ming,
<br>
<br>
When you get a chance to check the trade code do you mind having a quick look a the code for calculating city and national taxes?
<br>
<br>
I thought it would be a straight tax rate (eg. 15%) x production but I&#39;m finding that this isn&#39;t always the case. Something else is influencing it.
<br>
<br>
Cheers,
<br>
Plugger
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1023</guid>
			<pubDate>Thu, 14 May 2009 03:14:22 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Trade Surplus and Markets ]]></title>
			<link>http://takeda17964.yuku.com/topic/1022/t/Trade-Surplus-and-Markets.html</link>
			<description><![CDATA[ Goodaye Ming,
<br>
<br>
I&#39;m looking at how a cities economy works and the pro&#39;s and cons of investing in the local market.
<br>
<br>
Am I correct in assuming that the cities market efficiency relates to how well that city is able to extract value from trade deals with other nations?
<br>
<br>
On a side note do the seasons of the year (eg. each turn - summer, fall, winter, spring) make any difference to anything?
<br>
<br>
Cheers,
<br>
Plugger
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (plugger)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1022</guid>
			<pubDate>Sat, 09 May 2009 03:21:27 GMT</pubDate>
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