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        <title>Feature / Patch Requests </title>
        <link>http://takeda17964.yuku.com/topic/1039/t/Feature-Patch-Requests.html</link>
        <description>
        <![CDATA[ Greetings!  I&#39;m really excited about this game and some of your other titles.  Keep up the good work!


*** Edited the request into List format and will make updates from the posts below


1.) Allow player controlled generals to gain performance/stars/popularity after battles when the player does not wish to control the battle.  Just like
computer generals do.

2.) Add an option for diplomatic victories.  If the only rulers left are all allied together give the option of a diplomatic... ]]>
        </description>

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		<pubDate>Fri, 26 Jun 2009 05:06:16 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Feature / Patch Requests  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2629/t/Feature-Patch-Requests.html#reply-2629</link>
			<description><![CDATA[ I like your ideas...
<br>
<br>
Maybe they could use the political parties in S&amp;H 2 in order to see which Empire may get along...or not
<br>
<br>
Best ]]></description>

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			<author>feeds@yuku.com (Anguille)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2629</guid>
			<pubDate>Wed, 01 Jul 2009 22:45:35 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Feature / Patch Requests  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2626/t/Feature-Patch-Requests.html#reply-2626</link>
			<description><![CDATA[ I like the idea too.  Only thing I can say is just don&#39;t forget the option of the human player not agreeing to it.  Also, it might not be a bad idea to
consider a leader&#39;s ambition/corruption before winning.  Meaning if Liu Bei and Cao Cao are allied and the only two Lord&#39;s left, Cao Cao would rather
declare war than not be emperor of the whole of China and Liu Bei would rather declare war than not restore the Han...  However, if it were only Liu Yan, Liu
Bei and say Gongsun Zan... ]]></description>

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			<author>feeds@yuku.com (Dardulek)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2626</guid>
			<pubDate>Tue, 30 Jun 2009 09:43:33 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Feature / Patch Requests  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2625/t/Feature-Patch-Requests.html#reply-2625</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">minglee7 wrote:</strong>
  <hr>
  Hey, that&#39;s a great idea. So, if your ally wins, you win. That would change the whole idea of diplomacy.
</blockquote>Exactly...imho, it should be even possible to apply this to Takeda 3 and Sango 2 with a patch...not sure how hard it would be to apply it though.
<br>
<br>
Best Regards
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Anguille)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2625</guid>
			<pubDate>Tue, 30 Jun 2009 08:18:28 GMT</pubDate>
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			<title><![CDATA[ Re: Feature / Patch Requests  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2624/t/Feature-Patch-Requests.html#reply-2624</link>
			<description><![CDATA[ Hey, that&#39;s a great idea. So, if your ally wins, you win. That would change the whole idea of diplomacy. ]]></description>

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			<author>feeds@yuku.com (minglee7)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2624</guid>
			<pubDate>Tue, 30 Jun 2009 07:36:00 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Feature / Patch Requests  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2622/t/Feature-Patch-Requests.html#reply-2622</link>
			<description><![CDATA[ In a next game, i&#39;d like to see alliance victory implemented. If you are allied with the remaining empires, you win (you may refuse if you want to conquer
all),
<br>
<br>
Cheers. ]]></description>

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			<author>feeds@yuku.com (Anguille)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2622</guid>
			<pubDate>Tue, 30 Jun 2009 04:13:17 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Feature / Patch Requests  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2620/t/Feature-Patch-Requests.html#reply-2620</link>
			<description><![CDATA[ Thanks for the comments about our titles. ^^ Originally, we were afraid the player might get confused when AI is handling the rewards automatically, since they
can only have up to five stars. However, I think a custom setting is possible from the option panel. I&#39;ll look into it later. Thanks. ]]></description>

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			<author>feeds@yuku.com (minglee7)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2620</guid>
			<pubDate>Fri, 26 Jun 2009 07:24:52 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Feature / Patch Requests  ]]></title>
			<link>http://takeda17964.yuku.com/topic/1039/t/Feature-Patch-Requests.html</link>
			<description><![CDATA[ Greetings!  I&#39;m really excited about this game and some of your other titles.  Keep up the good work!
<br>
<br>
*** Edited the request into List format and will make updates from the posts below
<br>
<br>
1.) Allow player controlled generals to gain performance/stars/popularity after battles when the player does not wish to control the battle.  Just like
computer generals do.
<br>
2.) Add an option for diplomatic victories.  If the only rulers left are all allied together give the option... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dardulek)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/1039</guid>
			<pubDate>Fri, 26 Jun 2009 05:06:16 GMT</pubDate>
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