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        <title>A feature that would be nice in a Sango 2 patch, or in Sango 3... </title>
        <link>http://takeda17964.yuku.com/topic/964/t/-feature----nice---Sango-2-patch---Sango-3-.html</link>
        <description>
        <![CDATA[ Recently, I was fighting a war, and one of my generals was involved in every battle. He levelled up well, he has been rewarded, he as chopped off about six
heads, and knocked over a similar number of flags. This is to say nothing of the times he was first through the gates of enemy cities or first to fight, and
the trail of enemy slain behind his horses. All very splendid, as anyone could agree. However, he is a lousy administrator, so I gave the governorship of
captured cities to others. I... ]]>
        </description>

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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2262/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2262</link>
			<description><![CDATA[ Sorry but that actually would be quite difficult for us because of the extra amount of work need to fill in. The other problem is it would take too much memory
and further slow down the battle mode speed. ]]></description>

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			<author>feeds@yuku.com (minglee7)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2262</guid>
			<pubDate>Thu, 01 Jan 2009 21:17:20 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2260/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2260</link>
			<description><![CDATA[ Any plans to make the battle mode sprites look more like their portraits? I would love to see General Guan with a giant kwando in his green armor. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (dej2)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2260</guid>
			<pubDate>Thu, 01 Jan 2009 19:16:51 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2259/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2259</link>
			<description><![CDATA[ I just patch up tonight, I&#39;ll let you know if it happens again. Thanks ]]></description>

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			<author>feeds@yuku.com (dej2)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2259</guid>
			<pubDate>Tue, 30 Dec 2008 19:39:31 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2257/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2257</link>
			<description><![CDATA[ Sorry, it&#39;s a bug. I thought we fixed it through a patch already. I will keep an eye on it. Mostly it would happen in a castle battle while one of the
enemy general is trapped and couldn&#39;t be killed for some reason, but in this case, I guess it happens in field battle as well. Thanks for bring it up. ]]></description>

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			<author>feeds@yuku.com (minglee7)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2257</guid>
			<pubDate>Tue, 30 Dec 2008 18:15:24 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2256/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2256</link>
			<description><![CDATA[ I had an obvious victory within the opening moments of a battle by using 3 cavalry divisions on the enemy&#39;s base. They immediately retreated and all there
men left the field of battle. Yet the victory screen would not appear, and at nightfall all my men retreated off the screen due to &quot;getting too dark to
fight&quot;. On exiting to World mode I was informed I lost the battle.
<br>
<br>
Was this problem resolved in the patch or did something else happen to cause this?
<br> ]]></description>

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			<author>feeds@yuku.com (dej2)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2256</guid>
			<pubDate>Tue, 30 Dec 2008 11:04:12 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2240/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2240</link>
			<description><![CDATA[ Although the internal code has its caculation on what other generals may side with, we are short of time to building the interface to show players the data. 
In S&amp;H1, you can look at the general&#39;s ambition and honour points to get an idea.  The decision to join a rebel is based on the overall strenth of
rebels vs the overall king&#39;s loyal governors&#39; strength, the distance to each leader (rebel leader and the king)&#39;s capital, potential foreign aids
to the rebel, and each... ]]></description>

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			<author>feeds@yuku.com (minglee7)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2240</guid>
			<pubDate>Sun, 07 Dec 2008 21:08:01 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2239/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2239</link>
			<description><![CDATA[ Is it possible to see what other generals may side with a potential rebel General... or what percent of loyalty they may have with that general? ]]></description>

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			<author>feeds@yuku.com (dej2)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2239</guid>
			<pubDate>Sun, 07 Dec 2008 13:16:48 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2238/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2238</link>
			<description><![CDATA[ ^^ Just a quick note; sometimes the general would not go quietly. Depends on his/her popularity, he/she will get other governors to launch a full scale rebel. ]]></description>

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			<author>feeds@yuku.com (minglee7)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2238</guid>
			<pubDate>Fri, 05 Dec 2008 22:20:31 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2235/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2235</link>
			<description><![CDATA[ Apparently, there is an execution option! Right click on a general&#39;s portrait on the Transfer menu of the Palace screen, and there are two buttons, Fire
and Execute. Problem solved!
<br>
<br>
What a BRILLIANT game Sango 2 is. I&#39;ve even kicking the hell out of Cao Cao with a little help from my friends and a little treachery, and my best and most
disloyal general is not my problem anymore. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2235</guid>
			<pubDate>Thu, 04 Dec 2008 02:38:48 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2234/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2234</link>
			<description><![CDATA[ Thanks for the answer. I understand that it could make things easier - after all, why else would I want to do it? - but so long as there are possible
consequences, I would say that would be enough to make one think twice about doing it at all, or doing it too often. Killing off a single disloyal general
might be less desirable if it reduces every other general&#39;s loyalty by 5 or 10. If one has a lot of generals with a loyalty of 100, sure, kill the disloyal
one. However, if there are a few... ]]></description>

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			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2234</guid>
			<pubDate>Tue, 02 Dec 2008 10:25:02 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/reply/2232/t/-feature----nice---Sango-2-patch---Sango-3-.html#reply-2232</link>
			<description><![CDATA[ We used to have that feature that you can simply send an assassin to eliminate taht bastard.  However, assassination sometimes could unbalance the game and
make it too easy for the players.  We are still testing and deciding to keep the feature for S&amp;H2 or not.  In S&amp;H1, you can assassinate your own
generals/governors by paying your honour point.  (I think its -10 honour pt each successful assassination)  As a result, most new recruited generals will have
lower honour point to start... ]]></description>

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			<author>feeds@yuku.com (minglee7)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/sreply/2232</guid>
			<pubDate>Mon, 01 Dec 2008 21:49:46 GMT</pubDate>
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		<item>
			<title><![CDATA[ A feature that would be nice in a Sango 2 patch, or in Sango 3...  ]]></title>
			<link>http://takeda17964.yuku.com/topic/964/t/-feature----nice---Sango-2-patch---Sango-3-.html</link>
			<description><![CDATA[ <p>Recently, I was fighting a war, and one of my generals was involved in every battle. He levelled up well, he has been rewarded, he as chopped off about six
heads, and knocked over a similar number of flags. This is to say nothing of the times he was first through the gates of enemy cities or first to fight, and
the trail of enemy slain behind his horses. All very splendid, as anyone could agree. However, he is a lousy administrator, so I gave the governorship of
captured cities to others.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JamesMS)</author>
			<guid isPermaLink="true">http://takeda17964.yuku.com/topic/964</guid>
			<pubDate>Sun, 30 Nov 2008 11:17:35 GMT</pubDate>
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